Faerûn Inhabitants • Locations • Organizations • Settlements • Roads • Mountains Bodies of water • Items • Food and drink • Events • Maps • Images • Pantheon. Deities of Faerûn. It is well known in Faerûn that those who die without a patron deity to send a servant to The first step is choosing your patron by Pantheon. Oct 6, Explore BOB Boyd’s board “Forgotten Realms Pantheon” on Pinterest. | See more ideas about Dungeons and Dragons, Fantasy art and Fantasy.

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Having a patron deity does not preclude a mortal from worshiping other deities as need arises. A wizard heading into battle is well advised to give obeisance to both Tempus and Mystra. Some members of panthepn clergy believe their deities watch over every act, thought, and consequence of the deeds of every mortal worshiper.

Most priests, however, see their deities as judging mortals only on deeds or on acts plus obvious intent rather than ultimate consequences.

Deities of Faerûn

A cleric or druid who commits a minor offense against her deity or ignores portions of the deity’s dogma is guilty of a sin. He has to do some penance appropriate to the seriousness pnatheon the sin in order to remain in good standing with the church, other clerics or druids, and the deity. Paladins, rangers, and other divine spellcasters are held to this standard to a less exacting degree also.


Typical penance for lesser infractions includes spending an hour in prayer, making a small monetary donation to the temple 1 to 10 gpperforming minor duties in the temple which panthson by religionand so on. Penance for fxerun infractions includes spending anywhere from a day to a tenday in prayer, making a moderate monetary donation to the temple to gpor going on a small quest for the church a short adventure.

Penance for major infractions includes a month or more of prayer, a large donation 1, gp faerrun morea quest, and possibly an atonement spell which might require its own quest. Continued abuses of the church’s dogma may result in a divine spellcaster losing his class faerkn but not any class-related weapon and armor proficiencies until he atones for his sins.

It is possible for a cleric, druid, paladin, or spellcasting ranger or any other divine spellcaster to abandon his chosen deity and take up the faith of another deity.

In doing so, the divine spellcaster loses all class features of the abandoned deity. To progress as a divine spellcaster of another faith, the character must go on a quest for his new church often the recovery of a lost item of some importance to the deitythen receive an atonement spell from a representative of his new fawrun.

Once these two conditions are met, the character becomes a divine spellcaster of the new deity, and if a pantneon, he chooses two domains from the new deity’s repertoire. The character then resumes the class features lost from leaving the old faith so long as they are still applicable – turning or rebuking undead ability might change, for instance.


A fareun domain counts as both of a cleric’s domain choices. The granted powers of a planar domain are more potent than those of other domains, and each level offers two spells from which a cleric may choose when preparing spells. Each day, a cleric with access to a planar domain chooses one of the two spells available to prepare in his domain spell slot for each spell level.

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Unlike other domains, planar domains each have an alignment requirement that must be met by a cleric who wants to access the domain. Though some of the domains below mention deities that can grant access to their followers a cleric need not select a specific deity to have access to a planar domain.

If the Pantheob wishes, she can make domains specific to other planes, using these as representative guides.